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Gesture-based computing refers to interfaces through which the human body communicates with digital tools without the use of conventional input devices like a keyboard, mouse, game controller, or voice recognition system. Computer inputs moved beyond the linear dimension of the keyboard to two dimensions with the invention of the mouse; gesture-based computing is the next step in that development, allowing three-dimensional feedback that includes users in the computing activity.
The combination of gesture-based computing and augmented reality could allow a more active and intuitive learning style that often feels more like play. Gesture-based systems can open up new possibilities for interacting with immersive 3D content and investigating immersive scenarios.
Because of its low technological complexity for end-users and wide range of applications, gesture technology is expected to have a “rapid rate of adoption.” The global gesture recognition market is expected to hit $30 billion by 2025, according to industry estimates, with the automotive, healthcare, and consumer electronics industries driving the majority of market growth.
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